And not a single update to the site or the git repo for Coldest. "What gives?", you may ask.
Well, 2013 was an...interesting...year for me. Some of it was expected, some not. To start off, I spent the first half of the year recovering from a shoulder surgery. When just using a mouse is difficult or even impossible, game development is not an ideal activity.
That was the planned part. My shoulder had been bad for close to a decade and the time had come to do something about it. Everything went perfectly, and my recovery was right on schedule.