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New Build Released

And the Linux updater is still broken. No, you're not having deja vu, that is what my last post was about. It seems that my fix for that problem created a different problem, so Linux users will need to download the binary-only file again to get the fixed client. If you don't, the update may appear to work, but the actual game executable won't be updated properly and you'll be stuck on the old version. Hopefully this is the last time we need to have this talk. ;-)

In happier news, this release marks the culmination of quite a bit of behind-the-scenes work which, if it went well, you will never notice. The source code is now in Git and is built with CMake, and some significant changes were made in an attempt to eliminate some tricky problems with the game. Also, the download files are now on SourceForge, which will hopefully help download performance since the website doesn't seem to be fastest server in the world. One thing you may notice is that the dedicated server is now shipped with the release files so it will no longer be necessary to build it yourself.

Next up is probably some playtesting, but I'm expecting next week to be a bit busy for me so I'm not sure if I'll get it scheduled then. I will make another post when I know what's going to work.